Status effects are temporary conditions that can be caused by coins, traits, items or granted by deities to enemies. Most have a short duration, but a few are permenant. If the player has a status effect outside of battle and they enter an unexplored room, that status effect's duration will drop by one.
To find a status by image, see the status effects quick reference.
Damage Up[]
The target will deal additional damage when attacking. The strength of this status ranges from a 25% boost to an uncapped limit. 100% is double damage, 200% is triple damage, etc. | |
Stack effect: | Unknown |
Coins: | Bear Chip, Pow Token, Viper Token, The Mighty Beard, Ruby Piece, The Lion's Spirit, Power Piece, Frenzy Bear Charm, Blood Rune, Dragon Yuan, Puissapence, Peppermint Dime, ShadowFlame Rune, Coin of Kaichin |
Other causes: | Archer (trait), Archer (trait), Enemies blessed by Kaichin |
Damage Down[]
The target will deal less damage when attacking. At -100%, the target cannot deal damage. This is applied before any Damage Up statuses. | |
Stack effect: | Unknown |
Coins: | Queen's Crown |
Other causes: | Bard (trait), Executive (trait), Templar (trait) |
Shield[]
If the target is attacked, their shield will absorb the damage. Shields are affected by passive damage like poison and changes in the target's defense stat. All shields slowly degrade over time. | |
Stack effect: | The strength and duration of the shields are combined into one. |
Coins: | Jade Shield, Ancient Dime, Super Shield, Protect Juju, The Mighty Beard, Armor Token, Fortress Dollar, Emerald Token, Emerald Chip, Grunge Shield, Knight's Crest, Moss Piece, Half-Moon Jinx, Shadow Dollar, Grip Shield, Shield Puzzle, Coin of Bullion |
Other causes: | Armor (trait), enemies blessed by Bullion |
Defense Down[]
When attacked, the target takes more damage than normal. At -100%, the target takes double damage. | |
Stack effect: | |
Coins: | Crack Token, Hunger Hand, Icarus Penny, Cursed Shield, Vacuum Chip, Tycoon Boot, Queen's Crown, Coin of Kaichin |
Other causes: | Fairy (trait) |
Cast Speed Up[]
The target can cast coins more quickly. +100% is double cast speed, +200% is triple cast speed, etc. | |
Stack effect: | Unknown |
Coins: | Bunny Chip, Charm Token, Quickhand Charm, Magic Token, Protect Juju, The Lion's Spirit, Megamancer Shard, Ancient Hex, Dragon Yuan, Caster's Coin, Coin of Ouguiya |
Other causes: | Archer (trait), Fairy (trait), Gunslinger (trait), Hermit (trait), Enemies blessed by Ouguiya |
Cast Speed Down[]
The target casts coins more slowly. At -100% cast speed, only coins that instantly cast will work. | |
Stack effect: | Unknown |
Coins: | Rune Token, Ass Penny?, Coin of Ouguiya |
Other causes: | Monkey (trait) |
Run Speed Up[]
Outside of battle, the target will move more quickly. It is unknown if this has an effect on enemies. | |
Stack effect: | Unknown |
Coins: | Hermes Token, Fleetfoot Token |
Other causes: | Fairy (trait), Hermit (trait) |
Regeneration[]
The target will recover 1 health every few beats. Generally, this status effect will last longer and heal more quickly than poison. | |
Stack effect: | The length of each status is combined into one and the delay is reduced. |
Coins: | Aphrodite Chip, Sapphire Shield, Coin of Sacagawea |
Other causes: | Minstrel (trait), enemies blessed by Sacagawea |
Heal Block[]
The target cannot heal. They can still use wishing wells, however. | |
Stack effect: | The duration of each status is added together. |
Coins: | Bind Charm, Cursed Cross, Meiosis Charm |
Other causes: | Coinquistador (trait) |
Poison[]
The target takes 1 damage every few beats. If the target has a shield, that will take damage instead. | |
Stack effect: | The length of each status is combined into one and the delay is reduced. |
Coins: | Tendril Chip, Venom Shilling, Scorpion Nickel, Witch's Charm, Curse Eye, Sorceress Crest |
Other causes: | Vampire (trait) |
Hand Size Up[]
The player can temporarily hold more coins. Regardless of the displayed increase, the largest a player's hand can be is 6. Has no effect for enemies. | |
Stack effect: | Unknown |
Coins: | Divine Hand, Coinucopia |
Other causes: | Bard (trait) |
Redraw Speed Up[]
The player can redraw coins more quickly. Has no effect for enemies, classes with instant redraw or classes with no redraw. | |
Stack effect: | Unknown |
Coins: | Recycle Token, Magic bag Charm |
Other causes: | Monkey (trait), Professor (trait) |
Stack Chance Up[]
The player has a higher chance of drawing stacks of coins. Has has no effect for enemies. | |
Stack effect: | Unknown |
Coins: | Stack Charm, Hoarder's Pence |
Other causes: | Bard (trait), Ghost (trait) |
Stack Power Up[]
Coin Nullify[]
The next coin used on the target will have no effect. This includes positive effects such as healing or shielding. | |
Stack effect: | Unknown |
Coins: | X-Pence |
Other causes: | Unknown |
Coin Absorb[]
Coins used on the target will also be added to their coin bag. Coins with no effect cannot be absorbed. | |
Stack effect: | |
Coins: | Thief Pot |
Other causes: | Shroud (trait), King (trait) |
Coin Reflect[]
Coins used on the target are used on the attacker instead. | |
Stack effect: | Unknown |
Coins: | Mirror Chip |
Other causes: | Unknown |
Steal On Hit[]
Every time the target deals damage, they steal 1 coin. Passive damage like poison does not count but the individual hits of multi-hit coins like the Incan Penny does. | |
Stack effect: | Unknown |
Coins: | Claw Token, Thief Charm |
Other causes: | Executive (trait), CEO (trait) |
Steal Drain[]
The target gives a coin to their opponent every few beats. | |
Stack effect: | Unknown |
Coins: | Thief's Curse |
Other causes: | Unknown |
Status Potency Up[]
Status Lifetime Up[]
Double Cast[]
The next coin the target uses will be casted twice. Each cast is treated as a separate coin. If a stack of coins is doubled, it will be treated as two stacks of the same size. Can be used on Fused Coins and King's Coins. | |
Stack effect: | The target gains multiple statuses which are used simultaneously on the next cast. |
Coins: | Fused Coins |
Other causes: | Witch (trait) |
Triple Cast[]
Instant Cast[]
Recycle[]
The target gains two of the next coin used. If used on a stack of coins, each coin is duplicated. This status can be used on any coin, including Return Pennies. | |
Stack effect: | Multiple recycle statuses are gained. They are used one at a time, even when used on a stack. |
Coins: | Return Penny |
Other causes: | Wizard (trait) |
Cast Fail[]
When the target casts a coin, it may have no effect. If the target casts a stack, the status will be applied for each coin. | |
Stack effect: | Unknown |
Coins: | Dark Mist Piece, Void Coin |
Status Shield[]
The target gains immunity to all negative status effects. Any negative status effects they have are removed. | |
Stack effect: | Unknown |
Coins: | Angel Wing |
Other causes: | Unknown |
Status Block[]
The target gains immunity to all positive status effects. Any positive status effects they have are removed. | |
Stack effect: | Unknown |
Coins: | Chastity Charm, Demon Wing |
Other causes: | Unknown |
Coin Shield[]
Thorn Body[]
The target will deal 1 damage to the attacker every time it is hit. This includes passive damage such as poison. | |
Stack effect: | Unknown |
Coins: | Briar Charm |
Other causes: | Mega Ecto (trait) |
Poison Body[]
Cursed Body[]
When a coin is used by a target or their opponent, the opponent gains a Bramble Piece. | |
Stack effect: | Unknown |
Coins: | None |
Other causes: | Demon (trait), enemies blessed by Loonie |
Drop Body[]
When the target or their opponent uses a coin, the opponent drops a coin. Can only be obtained by the player if they cast a Vector Chip. | |
Stack effect: | Unknown |
Coins: | None |
Other causes: | Enemies blessed by Frank |
Coin Drain[]
The target drops 1 coin every few beats at a rate similar to poison. | |
Stack effect: | Unknown |
Coins: | Cursed Crown, Curse Eye |
Other causes: | Ghost (trait) |
Reverse Heal[]
Damage Drop[]
When the target is damaged, they loose no health but drop 1 coin for every 2 damage absorbed. | |
Stack effect: | Unknown |
Coins: | Merchant's Crest |
Other causes: | Golem (trait) |
Delayed Hit[]
The target will take a pre-determined amount of damage after a period of time. | |
Stack effect: | Unknown |
Coins: | Tick-tock Token, Nature Rune |
Other causes: | Unknown |